Final Fantasy XV Director Reveals Reason Behind Unfinished Story-Producer explains

Almost every Final Fantasy XV player knows that there's something missing in the game's storyline. Or at least, it's what most of them in the community think. Apparently though, there's actually an interesting reason behind this. That the developers at Square Enix actually did this on purpose. Lo and behold, here's why.


While Final Fantasy 15 Episode Gladiolus doesn’t really have any real information about its story (such as what Gladiolus did while he was absent from the party), but producer Haruyoshi Sawatari says that it’s not the story that players will be taken with. Instead, it’s the combat system that will be what everyone likes.

According to Sawatari, the combat system this time will involve players having to strike a balance between offense and defense. By defending, you’ll be able to build up attack power, and by attacking you’ll be able to get more of the glaive arts that serve as special attacks in the main game.

While attacking and defending are also important parts in the main game, in Final Fantasy 15 Episode Gladiolus, you’ll be on your own, with none of the other players to support you, so you’ll have to be vigilant.

Episode Gladiolus will only be around two hours long, but if the gameplay really is the main reason you might want to play it again, Square Enix may get more success out of it than they thought they would. Episode Gladiolus will be releasing sometime this month for the Playstation 4 and Xbox One versions of Final Fantasy 15.



Tabata even went to say that they don't intend Final Fantasy XV to feature "a comprehensive and perfectly balanced story." So, in order to retaliate this, the developers went to focus on the importance of the game's main characters. And only through this, as what they think, will both the players and Noctis be able to "share the same experience" all throughout.

As the publication suggests, Tabata's way is quite unorthodox. It's not like players will get to see this kind of storytelling each day or in every title out there. Nonetheless, it can be discerned that the developers of the game are into something huge. Or perhaps, for the lack of better description, they're funneling a situation.

With this scenario, it can also be thought of that the Final Fantasy XV developers want to capitalize on this via DLCs. After all, it is the most feasible way that anyone can think of. And it's actually a good path, as it means sales. Speaking of content, GodIsAGeek reports that the game's forthcoming DLC called Gladio will sum up to a total of two hours gameplay. It's said to fill in a void in the game's storyline, something that players are expecting to bring a unique thing to the table.





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